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Peter's Portfolio "> Peter's Portfolio

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Peter's Portfolio "> Peter's Portfolio


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My Art "> My Art

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Game Evaluations "> Game Evaluations

(Click name to try game)

Bubble Spinner:

10. Fun Rating=3 The game is fun but only for a short period of time. A little bit repetitive.
11. Difficulty Rating=1 Very easy to learn.
12. Visual Quality=2 Very simple interface.
13. Engaging Rating=2 Game gets old after a few rounds.
14. Overall=3 Game is worth playing. Fun for a little bit, but gets boring quickly.


Helipopter:

10. Fun Rating=3
11. Difficulty Rating=2
12. Visual Quality=2 Pretty simple visuals. Nice Explosion.
13. Engaging Rating=3 Each unique level makes it interesting to see what is next.
14. Overall=3 Game has levels with unqique challenges which makes it more engaging than Bubble Spinner.


World Of Goo:

10. Fun Rating=5 Game is very fun for a long period of time.
11. Difficulty Rating=2 Becomes harder to play well though.
12. Visual Quality=4 Nice visuals and movenment.
13. Engaging Rating=5 Highly addictive. Challenges make you want to keep going until success is achieved.
14. Overall=5 Very neat game which you must use the laws of physics to build efficient bridges of sorts to complete various tasks on numerous levels.


Heist:

10. Fun Rating=3 Mediocre at best.
11. Difficulty Rating=2 Only played a few levels but they were very easy.
12. Visual Quality=3 Nothing special
13. Engaging Rating=2 Game gets old after a few rounds.
14. Overall=2 Game doesn't have a very interesting goal. Nothing great.


Game Contributions "> Game Contributions


As a group, we decided that everything we put in our game should be copyright free, so that we would have full rights in distributing our final product. Therefore, it was necessary to create everything in our game from scratch...including the audio. I spent quite a bit of time generating background music and sound effects for the game. Here are a few screen shots of the work in progress.



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Unknown macro: {center} Left: Screen shot of me creating an explosion in Audacity.
Unknown macro: {center} Right: Making background theme song in Fruity Loops.


Here is a link to a sample explosion created by me in Audacity.





With the rest of my spare time outside of coding, I spent quite a bit of it generating particle effects such as the ones in my screen shot below. These effects were necessary to make explosions, collisions, mines, and spawning seem more realistic and visually pleasing.


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Finally, my involvement included a portion of the gameplay coding. Specifically, I worked on coding the movement of the tank, tank and bullet rotation, integrating the turret and tank smoothly, and general tweaks to make sure the tank and bullets functioned dynamically in each of the levels. Then, Greg and I joined forces to complete the integration of the user gameplay.

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