In today's project, I made fractal shapes and trees while not using the turtle module in my scene files. Instead, I used the interpreter and drawString. I learned how to add variables to the drawString function. I also experimented with adding "elif" statements and "if"s within the "elifs" in the interpreter.

In the first task, I created an image using three different lstrings. I drew the base and rule near each of the three shapes by referencing a "setTextToDraw" function which I created in the interpreter:

I added elif statements to the drawString in order to place acorns, flowers, and berries on the trees.

In the second task, I made four different trees using the CL system. I added background color, line color, and fill color variables to the drawString in order to control colors from the main code. I added code using the gauss function in order to place grass, flowers, and snow banks around each tree depending on the season:

I also created lists of colors for each season, and called them using if statements in the drawString:

I increased the number of iterations with each season so it would appear that the tree was growing throughout the year.

In the third task, I first modified the CL system to create two new lsystems. The original system was:

base F
rule F FF-[F+F+[F]<x>]+[+F-F[F][F]<x>]

I created new1.txt:

base F

rule F FF-[F-F-[F]<rA>][+F-F-[F]<rA>]

and new2.txt:

base F

rule F FFF+[F[F]<gL>]+[F[F]<gL>]

I created code which is similar to the grid design in the last project. I created a double for loop for each of the lsystems:

The  number of  iterations [ 2, 3, 4 ], increased from right to left for the first lsystem and from left to right for the second lsystem. The angle [ 40, 60, 80 ], increased from right to left for both lsystems.

Extensions:
1) In the second task, I modified the trees by season.