Game review: agar.io

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Nick English, Edwin Bustamante, Colin Alie

Name of the game: agar.io

  1. Game platform: pc, mobile
  2. Write a brief description of the game: The player moves a ball that grows as it consumes smaller balls and players while avoiding being consumed by larger players.
  3. What are the objective and subjective goals of the game?: The objective goal is to create a game that is widely accessible and played and makes money through sidebar ads.  The subjective goal is to survive for as long as possible and eventually become the largest ball.
  4. Describe the game interface. What controls are available to the user, and what aspects of the game do they control?: The user controls their ball.  It follows the mouse around and can split on a mouse click.
  5. What is the game's genre? Does it follow the rules for the genre? Does it have any unique characteristics relative to other games in the genre?: The game is top-down and most closely fits the collecting and battle genres.  It follows the rules in that the player must collect non-moving objects in order to increase in score.  However, it has the unique characteristic of containing multiplayer contest instead of being single player.
  6. How many different images are used in the game?: An image is used for each player connected and for each small ball on the map, as well as some obstacles.  Most of these come from a small set of images, but there are also many different options for the player's image.
  7. How many of the images move during gameplay, and how much of the screen do the moving images occupy?: Each player moves during gameplay.  Players occupy a small amount of their screen, and the view zooms out as balls increase in size to maintain the ratio.  Collectibles are very small and do not scale.
  8. What are the major challenges of the game?: Avoiding other players while increasing in size is the main challenge of the game.
  9. What is the complexity of the rule set?: The rules are very simple: collect objects and avoid being consumed until you are the largest.
  10. What kind of competition/interaction/conflict exists?: Conflict arises between the players because consuming another player gives score and increased size.
  11. Is the game fun? Rate on a scale of 1 (not fun) to 5 (very fun): 4
  12. Is the game difficult to learn? Rate on a scale of 1 (easy) to 5 (difficult).: 1
  13. Rate the visual quality of the game between 1 (poor) to 5 (very good).: 3
  14. How engaging is the game? Rate on a scale of 1 (not at all) to 5 (extremely).: 4
  15. What is your overall recommendation for the game? Rate on a scale of 1 (Do not recommend) to 5 (strongly recommend).: 4

 

Minecraft ratings:

  1. Is the game fun? Rate on a scale of 1 (not fun) to 5 (very fun): 4
  2. Is the game difficult to learn? Rate on a scale of 1 (easy) to 5 (difficult).: 2
  3. Rate the visual quality of the game between 1 (poor) to 5 (very good).: 3
  4. How engaging is the game? Rate on a scale of 1 (not at all) to 5 (extremely).: 5
  5. What is your overall recommendation for the game? Rate on a scale of 1 (Do not recommend) to 5 (strongly recommend).: 4

Super smash flash ratings:

  1. Is the game fun? Rate on a scale of 1 (not fun) to 5 (very fun): 4
  2. Is the game difficult to learn? Rate on a scale of 1 (easy) to 5 (difficult).: 3
  3. Rate the visual quality of the game between 1 (poor) to 5 (very good).: 2
  4. How engaging is the game? Rate on a scale of 1 (not at all) to 5 (extremely).: 3
  5. What is your overall recommendation for the game? Rate on a scale of 1 (Do not recommend) to 5 (strongly recommend).: 3